Chapter 60 Kirby
Chapter 60 Kirby
Time passed quietly. Although it was the weekend, Tang She had interviewed quite a few people. Before he knew it, it was Sunday night, and the system refreshed again, with three games appearing in Tang She's options.
He was now in a very difficult situation. The main Zelda game wasn't even finished, let alone the DLC, Tears of the Kingdom. That DLC was almost as large as the main game, and its gameplay and skills were completely overhauled; its development time couldn't be less than a year. Although Tangren Games had hired a large number of people, the second team still only had a handful left. Relying on nine people to get through the second and third rounds of system missions was simply not enough. Therefore, Tang She had to choose a game with the smallest possible size while ensuring the completion of the system missions.
After all, there will be system rewards for clearing the level three times. Even if you can't complete some tasks at the time, it's good to put them aside and do them later when you have the chance.
[Congratulations, host, on your successful advancement.]
[Game draw in progress...]
[Diver Dave, rating: 9.3]
[Dive into the ocean to fish during the day, run a sushi restaurant at night—a perfect blend of exploration and simulation management, extremely addictive.]
The pixel art style is appealing, but the game becomes somewhat repetitive in the later stages, leading to fatigue.
The main storyline was crammed with too many unnecessary mini-games, severely disrupting the original pacing.
A score of 9.3 indicates that this is definitely a rare masterpiece. But Tang She shook his head inwardly as he read the descriptions in the comments.
"Diving during the day, running a sushi restaurant at night, and various mini-games..."
Tang She muttered to himself. This means that the game not only includes an underwater action exploration system, but also a complete simulation management logic.
Although it appears to be a small-scale pixel-art game, its gameplay is incredibly complex. With only nine people in Team Two, refining so many underlying logic sets within the significantly shortened development cycle of System Lv.2, while ensuring no bugs, is virtually an impossible task.
Moreover, Tang She knew that although pixel art sounds cheap and ordinary, it takes more effort to do it well than other styles.
Therefore, this game is immediately rejected.
He turned his attention to the second game.
Phasmophobia Rating: 9.0
[Currently the best multiplayer cooperative horror game on the market, with a fantastic voice recognition system and immersive experience.]
Playing alone is both scary and boring; it's only fun when you're with friends.
[Clipping errors are rampant, and character animations are stiff like wood; it's practically a half-finished product.]
"Voice recognition technology combined with multiplayer online gaming..."
Tang She rubbed his temples. Team Two had just finished working on Fall Guys, so they had some experience with online multiplayer, but creating a terrifying atmosphere and a complex voice interaction system were completely unfamiliar territory for the team.
but...
"Clipping bugs are rampant, and the animations are stiff."
Even so, it still managed to get a 9.0 rating, which proves that the game has a solid foundation. And the development difficulty doesn't seem to be high either.
The only concern is whether releasing this game will damage Tangren Games' reputation.
After all, The Legend of Zelda: Breath of the Wild had finally managed to salvage some of its reputation. If the development cycle of this game is too short and it is completed before Zelda, then the online reputation of Tangren Games will definitely reverse again, and it may even affect the sales of Zelda.
Finally, he looked at the game with the lowest rating.
Kirby Dream Fountain Deluxe Edition Rating: 7.3
[As adorable as ever, with a soothing art style, a relaxing masterpiece suitable for all ages.]
The game is too short and too easy; you could beat it with your eyes closed. It lacks any challenge.
[Negative review: Completely unoriginal, just rehashing old ideas, a pure cash grab for fans.]
7.3 points, the lowest score in this round.
But when Tang She saw these three comments, his eyes suddenly lit up.
Short process! Easy! Nothing new!
These "fatal flaws" in the eyes of players are like heavenly music to Tang She at this moment!
"Short process" means that the game is small in scale, and a team of nine people can complete it within the system's strict timeframe.
The "low difficulty" description suggests that this is a classic and traditional side-scrolling platformer with extremely simple underlying logic. It doesn't require a complex physics and chemistry engine like Zelda or a complicated system like Diver Dave.
The only drawback is that it's "rehashed content," but that's completely irrelevant, since this game doesn't exist in this world, so there's no issue of it being rehashed.
The cute art style can be helped by Wu Yu and the others, since they are already very experienced in it.
More importantly, he still holds the [Dragon King Returns] talent he chose during the first round of settlement!
According to the talent rules, as long as he chooses the game with the lowest rating, the game's reputation will definitely improve by one level in the week before the settlement.
With its 7.0 rating, Kirby's reputation is sure to turn around after being given a boost, easily meeting the system's stringent requirements for sales and volume.
Although he had previously worried when choosing his talent, he thought that making cute games like Pokémon and Plants vs. Zombies would get Tangren Games labeled as "juvenile".
But now and then.
Currently, the vast majority of the company's resources and manpower are being devoted to the massive Zelda game, with development costs of at least 200 million. Even DLCs like The Legend of Zelda: Tears of the Kingdom are on the future schedule. He absolutely cannot add any production capacity burden to the company at this critical juncture.
Surviving and obtaining the rewards for completing the second round is the top priority for Group Two.
Tangren Games can leverage its current popularity to boost sales of its new game.
Without any hesitation, Tang She issued a command to the system in his mind.
"System, I choose Kirby."
Current development team: 10+. Estimated investment: 6 million. Currently under evaluation...
[Required development period: 120 days. Estimated sales revenue: 50 million. System settlement time: 30 days.]
Sales figures were indeed ridiculously high.
With a development cost of six million, a development team of more than a dozen people, and a four-month development period, the game is expected to sell for fifty million yuan.
These conditions were ridiculously high, but thinking back to the previous target of 200 million, Tang She suddenly felt that 60 million wasn't too much.
At the same time, the pink ball of light representing "Kirby" suddenly exploded, transforming into a massive amount of design documents, level blueprints, concept art, and underlying code, instantly turning into a stack of A4 papers in Tang She's hands.
NFBE